The products of Symbio Therapy are based on an advanced technical platform for tangible interaction (physical human-computer interaction) developed by Philips Research. It applies fundamental knowledge about game theory, how tangible interaction works in the brain and how the creation of content can be made easy.
The workings and application of the technology of Symbio Therapy are the subject of wide ranging scientific research. Some publications on this subject can be found in the right column.
Leiden University investigates how TagTiles can be used for dynamic testing; here you can find more information.
Selection of publications. Link to a more complete list »
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TagTrainer: supporting exercise variability and tailoring in technology supported upper limb training D.Tetteroo, A.Timmermans, H.Seelen, P.Markopoulos Journal of NeuroEngineering and Rehabilitation, 2014 download » |
Rehabilitation therapists as software creators? Introducing end-user development in a healthcare setting D.Tetteroo, H.Seelen, A.Timmermans, P.MarkopoulosInt. Journal of Sociotechnology and Knowl. Dev., 2014 download » Design of tangible games for children undergoing occupational and physical therapy Robby van Delden, Pauline Aarts, Betsy van Dijk,In Proceedings of Entertainment Computing - ICEC 2012 download » Technology Supported Training of Arm Hand Skills in Stroke Annick TimmermansPhD Thesis, Technical University Eindhoven, 2010 download » Assessment and development of cognitive skills using tangible electronic board games (Serious games on the TUI TagTiles) Janneke VerhaeghPhD Thesis, Technical University Eindhoven, 2012 download » ESPranto SDK: an adaptive programming environment for tangible applications Robert van Herk, Janneke Verhaegh, Willem FontijnIn Proceedings of CHI 2009. Link to publisher » A tangible tabletop game supporting therapy of children with cerebral palsy Ying Li, Willem Fontijn, Panos MarkopoulosIn Proceedings of Fun and Games 2008. download » |